Learning to Solve Problems: An Instructional Design Guide

Learning to Solve Problems is a much-needed book that describes models for designing interactive learning environments to support how to learn and solve different kinds of problems. Using a research-based approach, author David H. Jonassen?a recognized expert in the field?shows how to design instruction to support three kinds of problems: story problems, troubleshooting, and case and …

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How to Design and Teach a Hybrid Course: Achieving Student-Centered Learning through Blended Classroom, Online and Experiential Activities

This practical handbook for designing and teaching hybrid or blended courses focuses on outcomes-based practice. It reflects the author’s experience of having taught over 70 hybrid courses, and having worked for three years in the Learning Technology Center at the University of Wisconsin-Milwaukee, a center that is recognized as a leader in the field of …

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Essentials for Blended Learning: A Standards-Based Guide (Essentials of Online Learning)

Essentials for Blended Learning: A Standards-Based Guide provides a practical, streamlined approach for creating effective learning experiences by blending online activities and the best of face-to-face teaching. This guide is: Easy to use: Clear, jargon-free writing; illustrations; and references to online resources help readers understand concepts. Streamlined: A simple but effective design process focuses on …

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Blended Learning in Higher Education: Framework, Principles, and Guidelines

This groundbreaking book offers a down-to-earth resource for the practical application of blended learning in higher education as well as a comprehensive examination of the topic. Well-grounded in research, Blended Learning in Higher Education clearly demonstrates how the blended learning approach embraces the traditional values of face-to-face teaching and integrates the best practices of online …

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The Children’s Machine: Rethinking School In The Age Of The Computer

In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children’s Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.

Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age (2nd Edition)

This newly revised book explores proven strategies for overcoming the limitations of the traditional classroom, including a wealth of technology tools for inquiry, collaboration, and global connection to support this new vision of instructional design. The popular ISTE title follows the arc of a project, providing guided opportunities to direct and reflect educators own learning …

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Rapid Instructional Design: Learning ID Fast and Right, 3rd Edition

Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what “instructional design” really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to …

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Instructional-design Theories and Models: A New Paradigm of Instructional Theory, Volume II

Instructional theory describes a variety of methods of instruction (different ways of facilitating human learning and development) and when to use–and not use–each of those methods. It is about how to help people learn better. This volume provides a concise summary of a broad sampling of new methods of instruction currently under development, helps show …

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Systematic Design of Instruction, The 8th Edition

A classic in the field, The Systematic Design of Instruction, presents a clear introduction to the fundamentals of instructional design–and the concepts and procedures necessary for analyzing, designing, developing, and evaluating instruction for all delivery formats. This is not a textbook to be memorized, but rather a learning-by-doing resource designed to help students create their own …

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The Conditions of Learning: Training Applications

Applies the theoretical concepts from Gagne’s THE CONDITIONS OF LEARNING AND THEORY OF INSTRUCTION, FOURTH EDITION, to workplace training. Advocates nine events of instruction that should be employed in every complete act of learning. Provides a strong theoretical and research emphasis. Case studies have been selected from real-world military, government, and private sector settings. The …

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Real World Instructional Design 1st Edition

REAL WORLD INSTRUCTIONAL DESIGN provides novice instructional designers with the tools, methods, and techniques needed to practice in today’s complex design environment. This book’s strong practitioner emphasis is informed by three key ideas about the nature of instructional design and a simple “spiral” model of design.